The PLACES Academy

Playful Learning

Welcome to Playful Learning

The PLACES activity cards are meant to inspire different types of activities in class that activates the pupils in different playful ways. This is related to the PLACES project aim of engaging and activating pupils in relation to the SDGs in different ways, and to support the pupils’ acquisition of 21st century skills. Through not only listening to stories but explaining and discussing the stories, telling, and retelling, building, playing, and acting different variations of the stories, the pupils will be invited to playfully engage with the stories and the SDG themes making the stories “their own” and adding to the transformative power of storytelling.

The Playful Learning Material

In the following material you will find different activity cards with ideas for playful storytelling activities related indirectly or more directly to the PLACES stories.

First some “story bones” with three examples of the PLACEs stories. We have also included the story bones of two extra fables that we think are relevant to the SDG themes in the PLACES stories. The two fables in this material come from Aesop’s collection of Fables (Aesop, was a storyteller who lived in ancient Greece between 620 and 564 BCE.)

After the Story Bones, there are different suggestions for activities that go from the more classic drawing, building activities, to more creatively demanding activities like recreating a story as a physical game and doing storytelling theatre.

There are also activity cards with suggestions for activities more directly linked to some of the PLACES stories.

Reflection

Once the lessons are completed, we propose that you, as teacher, reflect upon your own teaching and evaluate whether and how you have succeeded in teaching the SDGs and have applied Playful Learning and Storytelling.

We also propose that you involve the pupils in reflecting about the content and the outcome of the learning experience, creating a shared discussion and reflection in class.

Playful Learning has been tested and proved useful for developing active, engaging, and innovative learning and provides inspiration for the storytelling activities and materials developed in the PLACES project.

Both storytelling and playful learning can in turn contribute to the promotion of students’ and teachers’ wellbeing and improve the social environment of the school in participatory, fun, and creative ways.